![]() The mixture of fear and fury, vanity and insecurity as their minds exist in some liminal space between their illustrious past and horrific present is both amusing and harrowing. There's the ghostly crackling jazz that sometimes plays through the speakers in certain areas, as well as the mad ramblings of the Splicers, who may still have the best dialogue of enemy grunts in any game. There are the manic vending machines - the Circus of Value clown and El Ammo Bandito, which goes in so hard on the stereotypical Mexican bandito accent that it pushes through 'inappropriate' and comes out the other side utterly hilarious. It's not just the echoes of the past that give Bioshock its acoustic character. This method of world-building and storytelling remains one of the best in videogames, its effectiveness attested to by the fact that just a few years after Bioshock's release, we saw many of the same methods used in the new 'walking sim' genre that indie developers began exploring.
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